Not that I'm incapable of reading the sheet, of course, just that it's taking a noticeable extra few seconds to stop, and try to take it in and parse it.Īgain, thanks for all the hard work you've all done so far, and I recognize that for something like a character sheet, this is a hard problem to solve. Don't build complex and cluttered layouts." The accompanying images illustrate that really well too. I'm on the spectrum, and the last principle mentioned on the poster is really hitting me bad when I look at these sheets: "Do build simple and consistent layouts. I can also personally vouch for the accuracy of the poster that talks about designing for people on the spectrum. In general, in my line of work I reference these fantastic dos and don'ts for design that I would love to pass on to as many people as possible, because I've found them really helpful:ĭos and don'ts on designing for accessibility.Īnd here's the direct English version of the PDF from drilling down through the links in their GitHub. I will admit, I don't know the solution to that. boxes everywhere, contributing to how busy it looks, with what, at first glance, looks like crazy amounts of tiny boxes everywhere. It also makes these character sheets crazy with the tiny T.E.M.L. The proficiency system I think will be fantastic for simplifying the various numbers and modifiers you're adding to rolls in favor of a unified system of proficiency. Someone got really excited with the flavorful frames. I'm sorry, it's just way too busy and intimidating. I also do not feel comfortable putting this sheet in front of a new player to the system. To start, I obviously want to say how grateful I am to all the devs at Paizo for all the hard work you've put into this system, and I'm already trying to recruit people to test drive the first couple encounters of the first AP book to get a feel for the system in motion, because that's how excited I am. whoever designed this, don't take this personally, but this specific creation doesn't float my boat and feels like the first un-Paizo art asset I've ever seen. So no comments there since I'm uneducated. At first glance it feels really, really busy, but that might be a benefit. That's mainly because the lighter brown isn't light enough.Īs for layout, I won't form an opinion until I've read the system. Otherwise something else.Īlso, there is insufficient contrast between the main brown and the darker brown/red area borders. Perhaps as light as the rest of the parchment background behind the overlaid character sheet. A (much) lighter shade of tan might have been viable. The brown is the offender, and while I imagine the designer was trying to evoke fantasy-era leather, as used it just appears like the last - unwanted - crayon in the box was used. Specifically: as has been mentioned, the colour choices are clashing, and not only slightly. I know someone worked really hard on this and it's not fashionable to tell creative types "I don't like that", but without feedback, improvement can't happen. I get it that visual art is subjective, but the colour version strikes me as visually unpleasant. Pathfinder Roleplaying Game Pathfinder Second Edition you can still inscribe your statistics on ancient stone if you want just don’t ask us to help drag it to your game table. You can get the Character Sheet Pack right here on or at your favorite local game store starting August 1st! If these aren’t quite what you’re looking for, you might instead opt for the Character Sheet Pack, which releases August 1st! This handy folder contains custom character sheets for all 12 classes, with expanded sheets for every detail you might want to record about your character, from the location of their gear to the name and stats of their animal companion. You can grab both the full-color and printer-friendly version of the character sheet today! Others might be waiting on the official character sheets to begin their journey. Many of you are probably already dreaming up characters for Pathfinder Second Edition, writing them down in journals, carving them in ancient stones, or maybe even incanting them to the darkest corners of the Abyss.
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